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Thread Statistics | Show CCP posts - 35 post(s) |
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CCP Soundwave
C C P C C P Alliance
974

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Posted - 2012.05.22 10:47:00 -
[1] - Quote
NiftyWolfie Aishai wrote:So are the Devs feeling good about the deployment of the update so far ?
So far, so good.
(I hope I didn't jinx it) |
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CCP Soundwave
C C P C C P Alliance
981

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Posted - 2012.05.22 11:32:00 -
[2] - Quote
Daedalus II wrote:CCP SoniClover wrote:
Yes, right now there is a light defender missile that can only be fired from Light Missile Launchers and a heavy defender missile that can only be fired from Heavy Missile Launchers. Once we get around to actually fixing the technical issues we will probably add more versions.
Why are you so intent on fixing defender missiles at all? why not add some point defense system (similar to Phalanx CIWS) instead, that would look much cooler and would probably be much easier to get to work good as the defense system wouldn't need to add a missile tracking missile to the battlefield. Instead it just has x% chance at killing the missile at some range, which mechanically must be much simpler. And if the CIWS system fires at all incoming missiles (even if it ends up missing) you will have a magnificent light show whenever a ship goes into battle with incoming missiles. It would look awesome.
It's an issue with the new launchers/missiles. Since there is actual size involved between ammo/launcher we have to get versions that fit into each of them. |
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CCP Soundwave
C C P C C P Alliance
981

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Posted - 2012.05.22 13:14:00 -
[3] - Quote
Bo Deepzone wrote:Lol... at least CCP doesn't change their MO for major changes to the game. CCP update flow chart
- Regular Downtime : check
- Extended Downtime : check
- Extended Extended Downtime : check
- Patch to patch the Update Patch : check
- Emergency Reboot : check
....
and I think we'll get another patch  Anyway, once all the gears are back in order, spaceshipping we go!
It will be an even better patch! |
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CCP Soundwave
C C P C C P Alliance
981

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Posted - 2012.05.22 14:11:00 -
[4] - Quote
Onunu Onnlin wrote:"Medium Processor Overclocking Unit I Blueprint" can not be invented, there is no chance of it succeeding.
Lol thats just great, any chance we can have a hotfix for this?
Yes. I believe the fix is going out tomorrow at DT. |
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CCP Soundwave
C C P C C P Alliance
982

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Posted - 2012.05.22 14:28:00 -
[5] - Quote
clone667 wrote:Is there a way to keep the seperate windows i make by shift clicking on the inventory tab? such as my item hanger / ship hanger / current cargobay ? because they revert back to the all in one window (inventory) when i close and try to re-open them or even the next time i dock.
similar to how it was before, with the 3 seperate windows so i can view all 3 at once, it worked very well for me then instead of the all in one window, it is a nice feature but im curious if there was a way to have both in a sense.
Basically, if you have windows open that work in both space and the station, they should not revert to a single window. That's a bug that's being fixed  |
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CCP Soundwave
C C P C C P Alliance
982

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Posted - 2012.05.22 14:46:00 -
[6] - Quote
Steijn wrote:CCP Soundwave wrote:clone667 wrote:Is there a way to keep the seperate windows i make by shift clicking on the inventory tab? such as my item hanger / ship hanger / current cargobay ? because they revert back to the all in one window (inventory) when i close and try to re-open them or even the next time i dock.
similar to how it was before, with the 3 seperate windows so i can view all 3 at once, it worked very well for me then instead of the all in one window, it is a nice feature but im curious if there was a way to have both in a sense. Basically, if you have windows open that work in both space and the station, they should not revert to a single window. That's a bug that's being fixed  Are you also looking at been able to remove corp hangars/cargoholds etc permanently from the tree?
I don't think we'll make that change. I'm not entirely sure that would be beneficial to do across the board. |
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